Sunday, 8 January 2012

Arm Twist Issues

I'm now animating the last few seconds of animation left, and about to revisit blendshapes to make sure her face is aokay. I couldn't fix her derpy eyes, but Kayleigh seems to like it so it's all good:



I understand animating is an iterative process, but aaah, some parts are too tedious. In what should be a simple pendulum swing of Molly lowering her arm and twisting her wrist, it's a mess. I couldn't get the Graph Editor to smooth it out either, so frame by frame, I had to clean it up and key it in. It doesn't make it smooth or natural, but at least her wrist doesnt break off as she does it...

Back to animating, yeah!

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